February 2008

Seven years

Case 4 looks to have a very interesting twist. We will see if it pans out.

Oh dear that’s a very interesting twist.

One thing I like about the Ace Attorney games is the use of changing text speed to give lines of dialog a sense of delivery. You get nervous rapid blathering and pointed very specific phrasing. Just a neat touch of polish. Another nice touch are the changing room descriptions every case, and sometimes every time you enter a room. A prime example is the Wright Anything Agency which seems to change every ‘chapter’ of every case.

Oh dear that is a very, very interesting twist. Superior music is back!

Impressions

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Fourteen Four!

I had read online that level 14.4 in the single player campaign of N+ was quite difficult. And it was. But I finished it. However many many Ninja were claimed by the triple homing missile threat.

Impressions

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Every rose has its thorns

My 360 ate another disc. I lost Dead or Alive 4 and now I lost Rumble Roses XX. So making lemons out of lemonade I popped in the PS2 version.

In many ways Rumble Roses is better than its successor. Gameplay is much quicker, from the speed of the animations to simple things like characters jumping to the top rope instead of climbing. The game is less strict in its move timings. Its much easier to cancel moves into other moves. For example it is possible to chain striking combos into throws which as far as I know you can’t do in the newer game. Graphically the game still holds up pretty well. It helps that you can actually make out details on the characters because they aren’t washed out by blinding lighting.

I got rocked, even on Normal which is really unusual. Is it because I don’t know the timings anymore or is the game actually harder than the sequel?

It seems like XX went in the direction of more realism and I’m not sure it was the best move to make. Not to say the new game sucks. There are a lot of improvements over the original title like the AI being smart. And by smart I mean not holding a neutral ground grapple for 20 seconds, standing you up, holding a standing grapple for 20 seconds, the bringing you back down to the ground grapple just to wait again. And it happens frequently. The sequel has a greater sense of weight to the movements of the characters. There is a collection aspect which brings some sense of structure to the overall game. Added features like photo mode and character creation are also welcome additions that are usually found in sequels. I hope if another game in the series ever is made that it sort of blends the two styles of game together.

Impressions

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“And for once I know what I’m doing…”

Finished up Case 3 tonight. Overall a good case. I don’t understand how the court system can claim that decisive evidence is the rule of law when they convict anyone over the tiniest little connection to the case. You were eating at the restaurant 3 days before the murder happened there, clearly you are guilty!

Impressions

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Bomb button = Bomb

As you can see by the title, the tutorial for Triggerheart Excelia is extremely useful. The anchor mechanic is pretty unique and useful within the game. It seems like you might even need to use it to get through some parts of the game unscathed. Otherwise the game is a pretty standard bullet-hell shooter. Nothing stands out as impressive but nothing is terrible either. 800 points seems a little steep for what the game is offering so I’ll probably pass on this one.

Impressions

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“Why can’t we have a normal, straightforward killing once in a while in this country!?”

Still working on Case 3. It’s a pretty good case, with the regular plot twists and a lack of nonsense. That’s probably the best feature of this sequel.

Impressions

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Quite the pickle. Quite. The. Pickle.

Great, now I’m defending someone who only speaks in Dingbats. Pretty cool setup for a case. Prosecutor Gavin is a much more friendly prosecutor than the others. Only partially interested in dicking you over at every chance.

The first part of the trial has a very cool systematic breakdown of a witness. Not a once and done everything is revealed transaction as is usual. That is until the next plot twist is unveiled.

Impressions

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Level name censored by corporate sponors

N+ cooperative campaign is cool. Sure you have levels that are basically just single player levels but with multiple people, but you also have levels where one player has to dodge a homing missile while hitting switches to allow the other player access to the level door. Or using the body of one of the players as a sacrifice to clear mines out of the way of the exit. Lots of frustration and fun!

Impressions

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“The defense has, somehow, made a point”

Somehow courtroom law in Ace Attorney Nation accepts a nervous twitch as rationalization for any bullshit theory you can pull out of the air. At least it benefits the defense in this game unlike all the other laws and policies of the near future Japan/US hybrid. Case 2 finished up in a very un-Ace Attorney like fashion. The case explanation pretty much followed from the available evidence and there wasn’t anything totally outlandish or physically impossible.

Impressions

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Gold!

I bought the full version of N+. Addicting game. Every time I finished an episode, and was going to quit, the game immediately pops up another level which of course I can do. And I do. Eventually. Nothing extremely frustrating so far but I think I’m about to hit some cursing and couch punching. There are some interesting level names in there, “Heck Sick” (Made up of hexagons) being a favorite. A cool feature I discovered is how the title screen plays your replays, not just the preloaded ones.

Impressions

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