“The post office? Why, it’s right over there! Good day, sir!”

Finished up the final case of Apollo Justice. The final investigation portion is very involving, and presents a different methodology for unraveling the various mysteries found throughout the game. The final witness, was very anticlimatic unfortunately. Nothing like the final cases of the other games, which were very intense. Instead, you have a witness that would be a very formidible foe, hit in the groin with a cheap “We totally changed the legal system while you were in jail LOL!” shot.

It will be interesting to see what changes come about in the new game with the Jurist system, and the potential for various characters to show up. I do hope to see Apollo and Trucy again, they had a tough act to follow in terms of being engaging and unique characters and Capcom pulled it off.

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Carry on… right…

This portion of Case 4 of Apollo Justice brings a feeling of trepidation. The player knows what is going to happen, this case is just discovering how it happened. I really like the retro references… though Phoenix might end up being the Morgana of adventure games. The pacing of this case is even similar to the back-and-forth volleys of the previous games. I don’t remember any objections of objections in the previous three cases in this game.

This game is just like the time there was that flashback in Family Guy. That is to say there are way too many flashbacks from stuff that happened 8 seconds ago.

The change to the structure of the game is interesting and welcome. We’ll see how it goes.

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Seven years

Case 4 looks to have a very interesting twist. We will see if it pans out.

Oh dear that’s a very interesting twist.

One thing I like about the Ace Attorney games is the use of changing text speed to give lines of dialog a sense of delivery. You get nervous rapid blathering and pointed very specific phrasing. Just a neat touch of polish. Another nice touch are the changing room descriptions every case, and sometimes every time you enter a room. A prime example is the Wright Anything Agency which seems to change every ‘chapter’ of every case.

Oh dear that is a very, very interesting twist. Superior music is back!

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“And for once I know what I’m doing…”

Finished up Case 3 tonight. Overall a good case. I don’t understand how the court system can claim that decisive evidence is the rule of law when they convict anyone over the tiniest little connection to the case. You were eating at the restaurant 3 days before the murder happened there, clearly you are guilty!

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“Why can’t we have a normal, straightforward killing once in a while in this country!?”

Still working on Case 3. It’s a pretty good case, with the regular plot twists and a lack of nonsense. That’s probably the best feature of this sequel.

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Quite the pickle. Quite. The. Pickle.

Great, now I’m defending someone who only speaks in Dingbats. Pretty cool setup for a case. Prosecutor Gavin is a much more friendly prosecutor than the others. Only partially interested in dicking you over at every chance.

The first part of the trial has a very cool systematic breakdown of a witness. Not a once and done everything is revealed transaction as is usual. That is until the next plot twist is unveiled.

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“The defense has, somehow, made a point”

Somehow courtroom law in Ace Attorney Nation accepts a nervous twitch as rationalization for any bullshit theory you can pull out of the air. At least it benefits the defense in this game unlike all the other laws and policies of the near future Japan/US hybrid. Case 2 finished up in a very un-Ace Attorney like fashion. The case explanation pretty much followed from the available evidence and there wasn’t anything totally outlandish or physically impossible.

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“There’s a bigger, less nitpicky problem here”

Yeah, like the fact if the guy fell and broke his neck, killed on impact, he couldn’t write his name in dirt! Thankfully there haven’t been any major lapses of logic, such as the afore mentioned, in the first case and a half of Apollo Justice. The game still has portions where you know what is going on but don’t know how to tell the game what is going on. The perception mechanism might be pretty cool when it is less guided later on in the game, but someone needs to tell Apollo to lay of the acid. Very psychedelic sequences to be sure.

Cool new features include 3D crime dioramas, a more cocky and sarcastic judge and Trucy being far superior to Maya. Sure she can’t summon dead people, but insightful comments and courtroom trickery more than make up for bringing her dead sister back to help you.

Case 2 started out well, but I hate my defendant. “Sorry, I’m not up on my G things. I’m not even sure what a G thing is…” and I hate the first witness. Pretentious prick.

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“I’m a lawyer. I live for needless procedures.”

Surprisingly, I’m not pissed off at the change of cast in the new Ace Attorney game. At first I was a little put off, but I like all of the new characters so far. Everyone is so much more competent: your assistant, the detective, yourself. The game has already started with an interesting overarching plot which I’m really curious about.

That said, the game really knows how to run a joke into the ground. It’s like a latter season Family Guy. Oh really. Panties.

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Time to take advantage of her!

So far Apollo Justice follows in the mold of the other Ace Attorney games. Mainly, trials that dwell on the most inane lines of thought that magically make sense in the end. The music is much lower key. I can’t say that I like it but I think I’ve disliked the music in every sequel more and more. It seems like there will be an interesting mechanism in observing witnesses tells which may be interesting… we shall see.

More to come!

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