Smashed

I think my obsession with Smash Bros. is winding down. Having all the characters and stages unlocked takes a big part of the motivation to keep playing away. Not having a serious number of serious players on hand also takes away part of the allure Melee had back in 2001. I still enjoy reading the little text along with all the trophies, and seeing what CDs and stickers I can find, but I don’t think I’ll be playing it for hours on end like I have this past week.

Impressions

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Recap

Played a ton of Super Smash Brothers Brawl this week. I completed Subspace Emissary. Working on 100%, only at 96% so far and I have no clue what I am missing in some of these levels. The challenge board is getting filled up pretty nicely and I still can’t pick a winner in spectator mode to save my life. I completed all the events except the final event on Hard difficulty, went through All-Star mode once, and have at least completed all of the break the target levels. A lot of things to do in this game.

A cool little touch I noticed is when Kirby does his sucking special attack, it affects the cloth and hair physics on characters standing next to Kirby.

Impressions

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More randomness.

The last level of Subspace Emissary is pretty cool. Basically they take the entire game you just played through and restructure it as a Metroid game. A lot of people are hating on this on the message boards, but I’m enjoying this more explorative gameplay.

I’m terrible at guessing correctly in Spectator mode. Absolutely terrible. I don’t think I’ve successfully chosen the winner ever. The tempting Bonus Chance keeps me at the table, throwing my precious coins away.

I love the “evil” Princess Peach theme. It’s a remix of the castle music from Super Mario World and its awesome. It totally suits the mood of that part of the game.

Impressions

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Memories.

Subspace Emissary has a ton of cool moments, heck Smash Brothers as a whole has a ton of cool moments. But at the moment I’m really tired and I wasn’t keeping notes so think of it as having too much good stuff to remember. Here is a quick list of some cool things: Snake, idle animations, bosses, challenges, stages. Of particular note is the use of music. I knew going into the game that the soundtrack was spectacular. One of the benefits of people ripping every bit of data from a game. What surprised me is how appropriately the soundtrack was used. Sure that remix of the Norfair theme is a little too electronic, but guess what? You are running through a futuristic space laboratory at the time and it works in that environment.

Impressions

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Redeye Smash Brothers

Super Smash Brothers Brawl is good enough to make me stay up until 4 AM playing it. Sure it had help from Daylight Savings Time but working earlier in the day counteracts that effect. Somehow graphically the game manages to be sharper and clearer than its predecessor, which itself had amazingly clean graphics. I imagine its due to the higher resolution textures. Even someone I know who has a dislike for Melee stayed for a few hours to play.

Only thing that really bothers me about the game at this point is the loading. It takes too long and it makes my Wii sound like its 90 years old and on a ventilator. This is especially annoying in Subspace Emissary when it takes a minute to load, you choose your character, you walk across a few screens without fighting anything, and then proceed to load for another minute and choose your same character again. A little bit of sloppiness I wouldn’t expect given the polish in the rest of the product.

Impressions

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